MEDULLA - CubeCrusher
CubeCrusher is a videogame developed for use in SIFT's Monitoring Emergent Duress Under Long-Lasting Allostasis (MEDULLA) project, funded under DARPA's Collective Allostatic Load SBIR program. It is a real-time puzzle game where up to three players may choose to cooperate or compete with each other to create columns of cubes along the walls of a central shared pillar before running out of space. Players accumulate score based on their contributions to this task. This video presents a verbal description and visual demonstration of CubeCrusher's gameplay.
This work was created by Smart Information Flow Technologies (SIFT): Sonja Schmer-Galunder, Jeremy F. Gottlieb, Richard G. Freedman, Jack Ladwig, Phillip Walker, Helen Wauck
Special thank you to those who made this work possible through the Collective Allostatic Load SBIR program: Dr. Bartlett Russell - DARPA DSO and Jeff Wright - US Army CCDC AvMC
2022 February 24
Sponsored by Defense Advanced Research Projects Agency (DARPA) (Defense Sciences Office (DSO)) - MIPR HR0011939040
Issued by U.S. Army Contracting Command - Redstone Under Contract No. W31P4Q-19-C-0068