"ANSIBLE: A Virtual World Ecosystem for Improving Psycho-Social Well-being" has been selected to receive the Best Paper Award of the 8th International Conference on Virtual, Augmented and Mixed Reality.

SIFT has won the 2016 Minnesota High Tech Association (MHTA) Tekne award for their work in cybersecurity.  SIFT's Active Perception in Uncertain and Rapidly-Changing Environments (APERTURE) is a system that allocates resources flexibly and dynamically to configure an intrusion detection system (IDS).  The IDS focuses its attention on attack sequences that are more credible given things the IDS has seen so far, performing a cost/benefit analysis of various monitoring/detection approaches to affordably optimize system performance.  Congratulations to Robert, Mark and Scott!

In 2014, the Defense Advanced Research Projects Agency (DARPA) launched the Collaborative Operations in Denied Environment (CODE) program. CODE’s main objective is to develop and demonstrate the use of collaborative autonomy for systems of unmanned vehicles. Various CODE participants from industry are providing the technology components necessary for vehicles to perform autonomous planning and control, and to leverage each other’s resources opportunistically during mission execution.

The R3 team, including Dr. Friedman, Dr. Burstein, Dr. McDonald, Ms. Paullada, and Dr. Plotnick, will publish the paper "Learning by Reading: Extending & Localizing Against a Model" at Advances in Cognitive Systems 2016.  The paper describes advances in semantic interpretation, ontology-mapping, model-based reasoning, and information fusion, demonstrated in the biomedical domain.

The FuzzBOMB team, including Dr. Musliner, Dr. Friedman, Mr. Boldt, and Mr. Keller, were awarded a Best Paper Award for their publication "FuzzBOMB: Autonomous Cyber Vulnerability Detection and Repair" presented at INNOV 2015.  The team will publish more detailed research on FuzzBOMB in an upcoming cybersecurity journal article.

SIFT's SAGA team contributed a book chapter to "Holistic Perspectives in Gamification for Clinical Practice" on our approach to helping people with PTSD.  The chapter discusses the SAGA approach to illustrate and educate players about effective therapy so they can successfully engage in evidence-based treatment.

Dr. Joseph Mueller was interviewed recently on "NASA's Unexplained Files", a new TV show for science buffs and NASA enthusiasts that is now airing its second season on the Science channel.

Jacqwi Campbell interviewed SIFT researcher Peggy Wu as part of her VR Creator Series. In the interview, they cover SIFT's work in VR for behavioral heath for astronauts in deep space, and discuss thoughts on VR in general.

Read the interview.

A virtual art installation has been constructed in the virtual ecosystem of ANSIBLE, featuring the work of Los Angeles artist Kristine Shoemaker. As a Virtual World Ecosystem, ANSIBLE serves to extend earthbound activities and relations to both future Mars Astronauts and the HI-SEAS Mars exploration analog study in Hawaii. Shoemaker's virtual installation is the first of a rotation of art exhibits that will change out monthly. More details found in this article: [pdf]

Wearable, a news outlet website reporting on new human-mounted technologies, has published an article highlighting a discussion on ANSIBLE at the 2015 Web Summit. Dr. Jacki Morie and psychologist Mary Aiken dicuss using ANSIBLE as a VR solution to the psychological strain NASA astronauts may experience from prolonged spaceflight. NASA scientists participating in the isolated HI-SEAS mission are immersed in ANISBLE's virtual world, allowing them to participate in virtual activities and exchange messages with friends and family back at home.